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Materials
3 topicsMaterials define how surfaces look when light hits them — color, shininess, transparency, and texture. Three.js provides a range of materials from simple unlit colors to full physically-based rendering (PBR) with roughness, metalness, and environment reflections.
Basic Materials
MeshBasicMaterial and MeshNormalMaterial — unlit materials for debugging, UI, and stylized effects.
Standard & Physical
MeshStandardMaterial and MeshPhysicalMaterial — physically-based rendering with roughness and metalness.
Textures
Loading images, UV mapping, texture wrapping, filtering, and combining multiple texture maps.